An Overview of Concept House
Expertise in Computer Visualization
Concept
House, Inc. is a software development and research company specializing
in real-time 3D graphics and scientific visualization on desktop computing
platforms. The company is also involved in immersive virtual reality environments,
geographic information systems, remote sensing techniques, hand-held computing
platforms, human-machine interface, motion capture, database visualization,
image manipulation, internet information retrieval systems, ODBC, QuicktimeVR,
and image processing techniques.
Terrain Visualization
Geographic
terrain visualization and memory management techniques comprise a large
portion of research by Concept House. Techniques have been created that
allow real-time visualization, storage management, and memory management
of very large datasets. In addition to these techniques, Concept House has
also performed extensive research and testing of 5D visualizations consisting
of meteorological and oceanographic data.
Most of this work was prototyped on high-end SGI workstations
and then migrated down to a target platform. This allows the company to
target specific goals for each application while retaining the powerful
framework inherent to the prototype designs.
Archaeology Data Visualization
Concept House has also performed extensive research in the field of archaeological
archiving and field methods. Using software provided by Concept House, the
Cobb Institute of Archaeology has achieved completely digital dig seasons
through the use of Concept House software systems. All work and archiving
has been accomplished through a unique combination of relational databases,
digital photography, and 3D visualization using
OpenGL on the Windows platform.
This allows archaeologists to see the dig in the computer as soon as the
dig team enters the information. This technology gives dig supervisors the
power of immediate and concurrent information. QuicktimeVR
has also played an important role in the archiving of archaeological data
and Concept House has helped produce over 1,000 QuicktimeVR object movies
of artifacts. Most of these can be found online at DigMaster
and at the Cobb Institute's
Lahav1999 site.
Network Infrastructure Software Design & Implementation
Concept House has vast experience with both Internet and World Wide
Web protocols and technologies, including
HTTP,
FTP,
TCP/IP,
MIME,
Java,
VRML,
Java EAI,
QTVR, and
CGI. This expertise has been put to use
on projects for Mississippi State University School of Architecture,
the United States Forestry Service, the Cobb Institute of Archaeology,
and the Smithsonian Institution. These projects have utilized user
queries as the basis for information retrieval and visualization of
complex datasets for both interactive and non-interactive environments
with an emphasis on the limitations of low bandwidth connections.
The result of such systems is a presentation to the user of complex
data in a form that they can easily understand and use in their day
to day operations.
Concept House has implemented a complete
SOAP/RPC
over HTTP server solution for
a popular internet e-commerce site. The live system handles over 1 million
seperate product listings, user information, credit card transactions, and
customer support duties. Concept House also has complete knowledge of the popular Ariba
Marketplace software.
Other Assorted Experience
The
company has a strong background in human-machine interface design and implementation.
Concept House has worked with interface hardware such as motion capture
systems, head mounted displays, positional sound, Immersadesks, CAVE environments,
and 3D goggle systems. Through the use of these programs, clients have gained
greater usability and capabilities by utilizing existing equipment with
previously unrecognized potential.
Concept
House also has thorough knowledge of interactive gaming. Experience has
already been gained in researching and producing a fully networked interactive
gaming environment. Concept House is continually researching and testing
new networking ideas, graphics engines, interface design, and world creation
techniques. Currently the company is in the process of producing a modeling
application that can be adapted to each project that employs specialized
interactive environments and characters. Development is also underway on
rendering software that takes advantage of the RenderMan toolkit for use
in instances where quality and detail are important.
To see some of the research that we are currently involved in, check out the Research Projects page.